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Campaign Management and Flow

This section details the general progression of the campaign and how the GM runs game for player clarity and understanding.

Seasons

The GM divides large narrative arcs into “Seasons”, with each GM-led roleplay, encounter, or mission being denoted as an “Episode”. This is for easier tracking of the campaign at large, breaking up the greater campaign narrative into large and small sections for tracking. A GM led encounter will be

Timeline progression & events

With the help of MegaMekHQ, the game is run with active in-game date tracking down to the day of the year. While the individual days are not directly a concern for players, it can be helpful to keep in mind the progression of time.

Campaign Threads

Any GM-led seasonal encounter will be denoted by which season it is, and which episode it is as below. This creates an easy way to search for and track individual missions in a short and concise manner. Any encounter will have an assigned discord thread associated with it to better condense the campaigns as a whole and make them easier to sort through. All mission or campaign encounter threads are PRIVATE, and until the GM announces, it’s considered Meta to speak about what is happening inside said threads. Once a thread is complete you may talk about the events within, however it’s recommended to do so through in-character means.

Player driven RP

Players are welcome to create their own threads as long as their characters are not actively involved in a mission or encounter. These threads provide an opportunity for players to explore character development, interact with NPCs, and undertake personal tasks or side quests that aren't tied to the main story arc. When creating these threads, players should avoid adding any Season/Episode tracking or specific dates, as this could create confusion with the campaign's timeline.

While these threads are designed to be player-driven, they should not be private, allowing the GM to remain aware of any ongoing actions or developments. This transparency helps maintain continuity and ensures the GM can guide or adjust events as necessary to keep the broader narrative cohesive.

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However, if a player wishes to keep certain actions or information secret from other characters or players, they may request a private thread to explore these interactions. Player-driven threads allow for more immersive and detailed roleplaying opportunities outside of the main story, enriching the experience while maintaining a consistent overall campaign.

Downtime between Seasons

When the company completes a narrative season or contract, there is usually a period of “downtime” between the next season’s start. This gives both the players and GM some time to decompress, engage in RP, make any purchases they want, and spend earned XP they have earned (as this is the only time to do so). Downtime usually includes the company enjoying R&R or travelling to a new destination.

Characters & progression

Characters in the campaign grow and develop over time through experience gained in missions and roleplay. Progression is tied to both active participation and downtime training, ensuring characters improve in a way that reflects their time and efforts. The following sections outline how XP is earned, spent, and what happens when a character reaches new milestones—or meets an untimely end.

Earning and Spending XP

Characters earn XP primarily through participation in active contracts and campaign missions, gaining 1 XP per day during these periods. However, downtime between contracts does not provide passive XP. Engagement in roleplay also affects XP gain.